This project is a learning practice for the Behavior Designer plugin follow the video tutorial.

By Using the Behavior Tree plugin in Unity, I replicated the False Knight battle in Hollow Knight and simulated its AI behavior.

If you are also studying this tutorial and want to use my project as a reference, you can git the project's engineering files through the link here.


Operation Description

Keyboard (and Mouse)

use WASD or ↑↓←→ to move, key Z or Mouse Left Button to attack, SPACE to jump

Gamepad

use Left Joystick to move, Right Joystick's Left Button to attack and Down Button to jump

Mobile decive

use virual controller

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