Hollow Knight Boss Battle
This project is a learning practice for the Behavior Designer plugin follow the video tutorial.
By Using the Behavior Tree plugin in Unity, I replicated the False Knight battle in Hollow Knight and simulated its AI behavior.
If you are also studying this tutorial and want to use my project as a reference, you can git the project's engineering files through the link here.
Operation Description
Keyboard (and Mouse)
use WASD or ↑↓←→ to move, key Z or Mouse Left Button to attack, SPACE to jump
Gamepad
use Left Joystick to move, Right Joystick's Left Button to attack and Down Button to jump
Mobile decive
use virual controller
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | DreemurrDango |
| Genre | Action |
| Made with | Unity |
| Tags | 2D |
| Average session | A few seconds |
| Languages | Chinese (Simplified) |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
Development log
- Hornet Part UpdatedNov 25, 2024
- First Release And Project DescNov 17, 2024


Comments
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Bad... but good graphics
There's a noticeable jump delay, the game doesn't work in full screen, false knight's attacks are fast as f*ck, and the momentum feels a bit off. Overall, it's pretty bad.
Sincerely thank you for playing. And that's a very fair evaluation. My ability was too weak to improve it when I was making it. After a period of learning, I believe I have the ability to fix these problems. I will try my best to find time to redo it.
I LIKE IT
q(≧▽≦q)