Hollow Knight Boss Battle
This project is a learning practice for the Behavior Designer plugin follow the video tutorial.
By Using the Behavior Tree plugin in Unity, I replicated the False Knight battle in Hollow Knight and simulated its AI behavior.
If you are also studying this tutorial and want to use my project as a reference, you can git the project's engineering files through the link here.
Operation Description
Keyboard (and Mouse)
use WASD or ↑↓←→ to move, key Z or Mouse Left Button to attack, SPACE to jump
Gamepad
use Left Joystick to move, Right Joystick's Left Button to attack and Down Button to jump
Mobile decive
use virual controller
Updated | 3 days ago |
Status | Released |
Platforms | HTML5 |
Author | DreemurrDango |
Genre | Action |
Made with | Unity |
Tags | 2D |
Average session | A few seconds |
Languages | Chinese (Simplified) |
Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
Development log
- First Release And Project Desc5 days ago
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