This project is a learning practice for the Behavior Designer plugin follow the video tutorial.

By Using the Behavior Tree plugin in Unity, I replicated the False Knight battle in Hollow Knight and simulated its AI behavior.

If you are also studying this tutorial and want to use my project as a reference, you can git the project's engineering files through the link here.


Operation Description

Keyboard (and Mouse)

use WASD or ↑↓←→ to move, key Z or Mouse Left Button to attack, SPACE to jump

Gamepad

use Left Joystick to move, Right Joystick's Left Button to attack and Down Button to jump

Mobile decive

use virual controller

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDreemurrDango
GenreAction
Made withUnity
Tags2D
Average sessionA few seconds
LanguagesChinese (Simplified)
InputsKeyboard, Mouse, Gamepad (any), Touchscreen

Development log

Comments

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Bad... but good graphics

(1 edit)

There's a noticeable jump delay, the game doesn't work in full screen, false knight's attacks are fast as f*ck, and the momentum feels a bit off. Overall, it's pretty bad.

Sincerely thank you for playing. And that's a very fair evaluation. My ability was too weak to improve it when I was making it. After a period of learning, I believe I have the ability to fix these problems. I will try my best to find time to redo it.

I LIKE IT

q(≧▽≦q)