First Release And Project Desc
*This project follows a video tutorial on learning and practicing behavior trees: using the Behavior Designer plugin, we replicated the fake knight battle from "Hollow Knight" in Unity and simulated its AI behavior
*The following is a tutorial video about Unity Behavior Designer by Dominik Hackl, an excellent game developer and tutorial creator on YouTube. If you are also learning this plugin and want to use my project as a reference, you can git the project file through the link in the main page. All art and audio resources, except for the materials provided in the original tutorial, are sourced from https://www.spriters-resource.com and https://www.sounds-resource.com .
【 Learning Insights 】
*It has to be said that the behavior tree plugin is very useful, but the size of the data also exceeds my expectations. If you open the project file, it's not difficult to see that even for such a simple and basic BOSS, its behavior tree data has over 50 nodes, which are still packaged and not fully unfolded (there are 120 nodes if fully unfolded). Of course, it could also be due to issues with the use of my behavior tree: I put many small action scripts inside it (I always feel like the behavior tree is more like a timeline with logical branches)
*In short, I am also exploring and learning how to better and more effectively use behavior trees. At least now, I can start making "games with AI interaction". o(* ̄▽ ̄*)ブ
*该项目为跟随视频教程,对行为树的学习实践:使用行为树插件(Behavior Designer),在Unity复刻了《空洞骑士》中的假骑士战,模拟其AI行为
*所跟随的是youtube上一位大佬Dominik Hackl的 教程视频 学习开发完成的。如果你也在学习该插件,想要以我的项目为参照的话,可以通过主页面里的链接git到工程项目文件。所有的美术、音频资源除了原教程提供的素材外,其他均来自 https://www.spriters-resource.com 和 https://www.sounds-resource.com , 也向大家推荐这两个网站
*欢迎关注我的 bilibili个人主页<https: space.bilibili.com="" 199667614="">,虽然现在啥都没有,但我会努力学习,早晚给你们整个大的(ง •_•)ง</https:>
【学习感悟】
*不得不说,行为树插件非常好用,但是数据的体量之大也超出了我的预料。如果你打开了项目文件就不难看到,即使是如此简单初级的BOSS,其行为树数据就有超过50个节点,这还是包装后的,没有完全展开的(完全展开的话有120个)。当然也可能是因为我的行为树使用存在问题:把很多小的动作脚本放在了里面(总感觉行为树更像是有逻辑分支的Timeline)
*总之,到底怎么更好更有效地使用用行为树我也在摸索学习,至少现在算是会用了,终于可以开始制作“有AI交互的游戏”啦o(* ̄▽ ̄*)ブ
Hollow Knight Boss Battle
Using Behavior Designer replicate the Boss Battles in Hollow Knight
Status | Released |
Author | DreemurrDango |
Genre | Action |
Tags | 2D |
Languages | Chinese (Simplified) |
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